Sunday, January 4, 2009

latihan sisko

1. Networking Fundamentals

1.1 The OSI Reference Model
The OSI is the Open System Interconnection reference model for communications. As illustrated in Figure
1.1, the OSI reference model consists of seven layers, each of which can have several sublayers. The upper
layers of the OSI reference model define functions focused on the application, while the lower three layers
define functions focused on end-to-end delivery of the data.
The Application Layer (Layer 7) refers to communications services to applications and is the interface
between the network and the application. Examples include: Telnet, HTTP, FTP, Internet browsers, NFS,
SMTP gateways, SNMP, X.400 mail, and FTAM.
The Presentation Layer (Layer 6) defining data formats,
such as ASCII text, EBCDIC text, binary, BCD, and JPEG.
Encryption also is defined as a presentation layer service.
Examples include: JPEG, ASCII, EBCDIC, TIFF, GIF, PICT,
encryption, MPEG, and MIDI.
The Session Layer (Layer 5) defines how to start, control,
and end communication sessions. This includes the control
and management of multiple bidirectional messages so that
the application can be notified if only some of a series of
messages are completed. This allows the presentation layer to
have a seamless view of an incoming stream of data. The
presentation layer can be presented with data if all flows
occur in some cases. Examples include: RPC, SQL, NFS,
NetBios names, AppleTalk ASP, and DECnet SCP

The Transport Layer (Layer 4) defines several functions,

FIGURE 1.1: The OSI Reference Model

including the choice of protocols. The most important Layer 4 functions are error recovery and flow
control. The transport layer may provide for retransmission, i.e., error recovery, and may use flow
control to prevent unnecessary congestion by attempting to send data at a rate that the network can
accommodate, or it might not, depending on the choice of protocols. Multiplexing of incoming data for
different flows to applications on the same host is also performed. Reordering of the incoming data
stream when packets arrive out of order is included. Examples include: TCP, UDP, and SPX.
The Network Layer (Layer 3) defines end-to-end delivery of packets and defines logical addressing to
accomplish this. It also defines how routing works and how routes are learned; and how to fragment a
packet into smaller packets to accommodate media with smaller maximum transmission unit sizes.
Examples include: IP, IPX, AppleTalk DDP, and ICMP. Both IP and IPX define logical addressing,
routing, the learning of routing information, and end-to-end delivery rules. The IP and IPX protocols
most closely match the OSI network layer (Layer 3) and are called Layer 3 protocols because their
functions most closely match OSI’s Layer 3.
The Data Link Layer (Layer 2) is concerned with getting data across one particular link or medium.
The data link protocols define delivery across an individual link. These protocols are necessarily
concerned with the type of media in use. Examples include: IEEE 802.3/802.2, HDLC, Frame Relay,
PPP, FDDI, ATM, and IEEE 802.5/802.2.
The Physical Layer (Layer 1) deals with the physical characteristics of the transmission medium.
Connectors, pins, use of pins, electrical currents, encoding, and light modulation are all part of different


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physical layer specifications. Examples includes: EIA/TIA-232, V.35, EIA/TIA-449, V.24, RJ-45,
Ethernet, 802.3, 802.5, FDDI, NRZI, NRZ, and B8ZS.

The upper layers of the OSI reference model, i.e., the Application Layer (Layer 7), the Presentation Layer
(Layer 6), and the Session Layer (Layer 5), define functions focused on the application. The lower four
layers, i.e., the Transport Layer (Layer 4), the Network Layer (Layer 3), the Data Link Layer (Layer 2), and
the Physical Layer (Layer 1), define functions focused on end-to-end delivery of the data. As a Cisco
Certified Network Associate, you will deal mainly with the lower layers, particularly the data link layer
(Layer 2) upon which switching is based, and the network layer (Layer 3) upon which routing is based.


1.1.1 Interaction Between OSI Layers
When a host receives a data transmission from another host on the network, that data is processed at each of
the OSI layers to the next higher layer, in order to render the data transmission useful to the end-user. To
facilitate this processing, headers and trailers are created by the sending host’s software or hardware, that are
placed before or after the data given to the next higher layer. Thus, each layer has a header and trailer,
typically in each data packet that comprises the data flow. The sequence of processing at each OSI layer, i.e.,
the processing between adjacent OSUI layers, is as follows:
The Physical Layer (Layer 1) ensures bit synchronization and places the received binary pattern into a
buffer. It notifies the Data Link Layer (Layer 2) that a frame has been received after decoding the
incoming signal into a bit stream. Thus, Layer 1 provides delivery of a stream of bits across the medium.
The Data Link Layer (Layer 2) examines the frame check sequence (FCS) in the trailer to determine
whether errors occurred in transmission, providing error detection. If an error has occurred, the frame is
discarded. The current host examines data link address is examined to determine if the data is addressed
to it or whether to process the data further. If the data is addressed to the host, the data between the Layer
2 header and trailer is handed over to the Network Layer (Layer 3) software. Thus, the data link layer
delivers data across the link.
The Network Layer (Layer 3) examines the destination address. If the address is the current host’s
address, processing continues and the data after the Layer 3 header is handed over to the Transport Layer
(Layer 4) software. Thus, Layer 3 provides end-to-end delivery.
If error recovery was an option chosen for the Transport Layer (Layer 4), the counters identifying this
piece of data are encoded in the Layer 4 header along with acknowledgment information, which is called
error recovery. After error recovery and reordering of the incoming data, the data is given to the
Session Layer (Layer 5).
The Session Layer (Layer 5) ensures that a series of messages is completed. The Layer 5 header
includes fields signifying sequence of the packet in the data stream, indicating the position of the data
packet in the flow. After the session layer ensures that all flows are completed, it passes the data after the
Layer 5 header to the Presentation Layer (Layer 6) software.
The Presentation Layer (Layer 6) defines and manipulates the data format of the data transmission. It
converts the data to the proper format specified in the Layer 6 header. Typically, this header is included
only for initialization flows, not with every data packet being transmitted. After the data formats have
been converted, the data after the Layer 6 header is passed to the Application Layer (Layer 7) software.
The Application Layer (Layer 7) processes the final header and examines the end-user data. This header
signifies agreement to operating parameters by the applications on the two hosts. The headers are used to



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signal the values for all parameters; therefore, the header typically is sent and received at application
initialization time only.

In addition to processing between adjacent OSI layers, the various layers must also interact with the same
layer on another computer to successfully implement its functions. To interact with the same layer on
another computer, each layer defines additional data bits in the header and, in some cases, trailer that is
created by the sending host’s software or hardware. The layer on the receiving host interprets the headers
and trailers created by the corresponding layer on the sending host to determine how that layer’s processing
is being defined, and how to interact within that framework.


1.2 TCP/IP and the OSI Reference Model
As illustrated in Figure 1.2, the TCP/IP model consists of four layers, each of which can have several
sublayers. These layers correlate roughly to layers in the OSI
reference model and define similar functions. Some of the TCP/IP
layers correspond directly with layers in the OSI reference model
while other span several OSI layers. The four TCP/IP layers are:
The TCP/IP Application Layer refers to communications
services to applications and is the interface between the
network and the application. It is also responsible for
presentation and controlling communication sessions. It spans
the Application Layer, Presentation Layer and Session Layer
of the OSI reference model. Examples include: HTTP, POP3,
and SNMP.
The TCP/IP Transport Layer defines several functions,
including the choice of protocols, error recovery and flow
control. The transport layer may provide for retransmission,
i.e., error recovery, and may use flow control to prevent

unnecessary congestion by attempting to send data at a rate
that the network can accommodate, or it might not, depending

FIGURE 1.2: OSI, TCP/IP and NetWare

on the choice of protocols. Multiplexing of incoming data for different flows to applications on the same
host is also performed. Reordering of the incoming data stream when packets arrive out of order is
included. It correlates with the Transport Layer of the OSI reference model. Examples include: TCP and
UDP, which are called Transport Layer, or Layer 4, protocols.
The TCP/IP Internetwork Layer defines end-to-end delivery of packets and defines logical addressing
to accomplish this. It also defines how routing works and how routes are learned; and how to fragment a
packet into smaller packets to accommodate media with smaller maximum transmission unit sizes. It
correlates with the Network Layer of the OSI reference model. Examples include: IP and ICMP.
The TCP/IP Network Interface Layer is concerned with the physical characteristics of the transmission
medium as well as getting data across one particular link or medium. This layer defines delivery across
an individual link as well as the physical layer specifications. It spans the Data Link Layer and Physical
Layer of the OSI reference model. Examples include: Ethernet and Frame Relay.




1.2.1 The TCP/IP Protocol Architecture

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TCP/IP defines a large collection of protocols that allow computers to communicate. Table 1.1 outlines the
protocols and the TCP/IP architectural layer to which they belong. TCP/IP defines the details of each of
these protocols in Requests For Comments (RFC) documents. By implementing the required protocols
defined in TCP/IP RFCs, a computer that implements the standard networking protocols defined by TCP/IP
can communicate with other computers that also use the TCP/IP standards.

TABLE 1.1: The TCP/IP Architectural Model and Protocols

TCP/IP Architecture Layer
Application
Transport
Internetwork
Network interface


1.2.2 TCP/IP Data Encapsulation

Protocols
HTTP, POP3, SMTP
TCP, UDP
IP
Ethernet, Frame Relay

The term encapsulation describes the process of putting headers and trailers around some data. A computer
that needs to send data encapsulates the data in headers of the correct format so that the receiving computer
will know how to interpret the received data. Data encapsulation with TCP/IP consists of five-steps:
Step 1: Create the application data and headers.
Step 2: Package the data for transport, which is performed by the transport layer (TCP or UDP). The
Transport Layer creates the transport header and places the data behind it.
Step 3: Add the destination and source network layer addresses to the data, which is performed by the
Internetwork Layer. The Internetwork Layer creates the network header, which includes the network
layer addresses, and places the data behind it.
Step 4: Add the destination and source data link layer addresses to the data, which is performed by the
Network Interface Layer. The Network Interface Layer creates the data link header, places the data
behind it, and places the data link trailer at the end.
Step 5: Transmit the bits, which is performed by the Network Interface Layer. The Network Interface
Layer encodes a signal onto the medium to transmit the frame.


1.3 Networks
A network is defined as a group of two or more computers linked together for the purpose of communicating
and sharing information and other resources, such as printers and applications. Most networks are
constructed around a cable connection that links the computers, however, modern wireless networks that use
radio wave or infrared connections are also becoming quite prevalent. These connections permit the
computers to communicate via the wires in the cable, radio wave or infrared signal. For a network to
function it must provide connections, communications, and services.
Connections are defined by the hardware or physical components that are required to connect a
computer to the network. This includes the network medium, which refers to the hardware that
physically connects one computer to another, i.e., the network cable or a wireless connection; and the
network interface, which refers to the hardware that attaches a computer to the network medium and is
usually a network interface card (NIC).


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Communications refers to the network protocols that are used to establish the rules governing network
communication between the networked computers. Network protocols allow computers running different
operating systems and software to communicate with each.
Services define the resources, such as files or printers, that a computer shares with the rest of the
networked computers.


1.3.1 Network Definitions
Computer networks can be classified and defined according to geographical area that the network covers.
There are four network definitions: a Local Area Network (LAN), a Campus Area Network (CAN), a
Metropolitan Area Network (MAN), and a Wide Area Network (WAN). There are three additional network
definitions, namely the Internet, an intranet and an Internetwork. These network definitions are discussed in
Table 1.2.

TABLE 1.2: Network Definitions

Definition
Local Area Network (LAN)

Description
A LAN is defined as a network that is contained within a
closed environment and does not exceed a distance of
1.25 mile (2 km). Computers and peripherals on a LAN
are typically joined by a network cable or by a wireless
network connection. A LAN that consists of wireless
connections is referred to as a Wireless LAN (WLAN).

Campus Area Network (CAN) A CAN is limited to a single geographical area but may
exceed the size of a LAN

Metropolitan Area Network
(MAN)
Wide Area Network (WAN)







Internet


Intranet


Internetwork

A MAN is defined as a network that covers the
geographical area of a city that is less than 100 miles.
A WAN is defined as a network that exceeds 1.25 miles.
A WAN often consists of a number of LANs that have
been joined together. A CAN and a MAN is also a WAN.
WANs typically connected numerous LANs through the
internet via telephone lines, T1 lines, Integrated Services
Digital Network (ISDN) lines, radio waves, cable or
satellite links.
The Internet is a world wide web of networks that are
based on the TCP/IP protocol and is not own by a single
company or organization.
An intranet uses that same technology as the Internet but
is owned and managed by a company or organization. A
LAN or a WAN s usually an intranet.
An internetwork consists of a number of networks that
are joined by routers. The Internet is the largest example
of an internetwork.


Of these network definitions, the most common are the Internet, the LAN and the WAN.


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1.3.2 Types of Networks




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These network definitions can be divided into two types of networks, based on how information is stored on
the network, how network security is handled, and how the computers on the network interact. These two
types are: Peer-To-Peer (P2P) Networks and Server/Client Networks. The latter is often also called
Server networks.
On a Peer-To-Peer (P2P) Network, there is no hierarchy of computers; instead each computer acts as
either a server which shares its data or services with other computers, or as a client which uses data or
services on another computer. Furthermore, each user establishes the security on their own computers
and determines which of their resources are made available to other users. These networks are typically
limited to between 15 and 20 computers. Microsoft Windows for Workgroups, Windows 95, Windows
98, Windows ME, Windows NT Workstation, Windows 2000, Novell’s NetWare, UNIX, and Linux are
some operating systems that support peer-to-peer networking.
A Server/Client Network consists of one or more dedicated computers configured as servers. This
server manages access to all shared files and peripherals. The server runs the network operating system
(NOS) manages security and administers access to resources. The client computers or workstations
connect to the network and use the available resources. Among the most common network operating
systems are Microsoft’s Windows NT Server 4, Windows 2000 Server, and Novell’s NetWare. Before
the release of Windows NT, most dedicated servers worked only as hosts. Windows NT allows these
servers to operate as an individual workstation as well.


1.3.3 Network Topologies
The layout of a LAN design is called its topology. There are three
basic types of topologies: the star topology, the bus topology, and the
ring topology. Hybrid combinations of these topologies also exist.
In a network based on the star topology, all computers and
devices are connected to a centrally located hub or switch. The
hub or switch collects and distributes the flow of data within the
network. When a hub is used, data from the sending host are sent
to the hub and are then transmitted to all hosts on the network
except the sending host. Switches can be thought of as intelligent
hubs. When switches are used rather than hubs, data from the

sending host are sent to the switch which transmits the data to the
intended recipient rather than to all hosts on the network.

FIGURE 1.3: The Star Topology

In a network based on the bus topology, all computers and devices are connected in series to a single
linear cable called a trunk. The trunk is also known as a backbone or a segment. Both ends of the trunk
must be terminated to stop the signal from
bouncing back up the cable. Because a bus
network does not have a central point, it is
more difficult to troubleshoot than a star
network. Furthermore, a break or problem

at any point along the bus can cause the
entire network to go down.

FIGURE 1.4: The Bus Topology




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In a network based on a ring topology, all computers and devices
are connected to cable that forms a closed loop. On such networks
there are no terminating ends; therefore, if one computer fails, the
entire network will go down. Each computer on such a network
acts like a repeater and boosts the signal before sending it to the
next station. This type of network transmits data by passing a
“token” around the network. If the token is free of data, a computer
waiting to send data grabs it, attaches the data and the electronic
address to the token, and sends it on its way. When the token
reaches its destination computer, the data is removed and the token
is sent on. Hence this type of network is commonly called a token
ring network.



















FIG 1.5: The Ring Topology


Of these three network topologies, the star topology is the most predominant network type and is based on
the Ethernet standard.


1.3.4 Network Technologies
Various network technologies can be used to establish network connections, including Ethernet, Fiber
Distribution Data Interface (FDDI), Copper Distribution Data Interface (CDDI), Token Ring, and
Asynchronous Transfer Mode (ATM). Of these, Ethernet is the most popular choice in installed networks
because of its low cost, availability, and scalability to higher bandwidths.


1.3.4.1 Ethernet
Ethernet is based on the Institute of Electrical and Electronics Engineers (IEEE) 802.3 standard and offers a
bandwidth of 10 Mbps between end users. Ethernet is based on the carrier sense multiple access collision
detect (CSMA/CD) technology, which requires that transmitting stations back off for a random period of
time when a collision occurs.

Coaxial cable was the first media system specified in the Ethernet standard. Coaxial Ethernet cable comes in
two major categories: Thicknet (10Base5) and Thinnet (10Base2). These cables differed in their size and
their length limitation. Although Ethernet coaxial cable lengths can be quite long, they susceptible to
electromagnetic interference (EMI) and eavesdropping.

TABLE 1.3: Coaxial Cable for Ethernet

Cable
Thinnet (10Base2)
Thicknet (10Base5)

Diameter
10 mm
5 mm

Resistance
50 ohms
50 ohms

Bandwidth
10 Mbps
10 Mbps

Length
185 m
500 m


Today most wired networks use twisted-pair media for connections to the desktop. Twisted-pair also comes
in two major categories: Unshielded twisted-pair (UTP) and Shielded twisted-pair (STP). One pair of
insulated copper wires twisted about each other forms a twisted-pair. The pairs are twisted top reduce
interference and crosstalk. Both STP and UTP suffer from high attenuation, therefore these lines are usually
restricted to an end-to-end distance of 100 meters between active devices. Furthermore, these cables are
sensitive to EMI and eaves dropping. Most networks use 10BaseT UPT cable.


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An alternative to twisted-pair cable is fiber optic cable (10BaseFL), which transmits light signals, generated
either by light emitting diodes (LEDs) or laser diodes (LDs), instead of electrical signals. These cables
support higher transmission speeds and longer distances but are more expensive. Because they do not carry
electrical signals, fiber optic cables are immune to EMI and eavesdropping. They also have low attenuation
which means they can be used to connect active devices that are up to 2 km apart. However, fiber optic
devices are not cost effective while cable installation is complex.

TABLE 1.4: Twisted-Pair and Fiber Optic Cable for Ethernet

Cable
Twisted-Pair
Fiber Optic


1.3.4.2 Fast Ethernet

Technology
(10BaseT)
(10BaseFL)

Bandwidth
10 Mbps
10 Mbps

Cable Length
100 m
2,000 m

Fast Ethernet operates at 100 Mbps and is based on the IEEE 802.3u standard. The Ethernet cabling schemes,
CSMA/CD operation, and all upper-layer protocol operations have been maintained with Fast Ethernet. Fast
Ethernet is also backward compatible with 10 Mbps Ethernet. Compatibility is possible because the two
devices at each end of a network connection can automatically negotiate link capabilities so that they both
can operate at a common level. This negotiation involves the detection and selection of the highest available
bandwidth and half-duplex or full-duplex operation. For this reason, Fast Ethernet is also referred to as
10/100 Mbps Ethernet.

Cabling for Fast Ethernet can be either UTP or fiber optic. Specifications for these cables are shown in
Table 1.5.

TABLE 1.5: Fast Ethernet Cabling and Distance Limitations

Technology
100BaseTX
100BaseT2
100BaseT4
100BaseFX






1.3.4.3 Gigabit Ethernet

Wiring Type
EIA/TIA Category 5 UTP
EIA/TIA Category 3,4,5 UTP
EIA/TIA Category 3,4,5 UTP
Multimode fiber (MMF) with 62.5
micron core; 1300 nm laser
Single-mode fiber (SMF) with 62.5
micron core; 1300 nm laser

Pairs
2
2
4
1

1

Cable Length
100 m
100 m
100 m
400 m (half-duplex)
2,000 m (full-duplex)
10,000 m

Gigabit Ethernet is an escalation of the Fast Ethernet standard using the same IEEE 802.3 Ethernet frame
format. Gigabit Ethernet offers a throughput of 1,000 Mbps (1 Gbps). Like Fast Ethernet, Gigabit Ethernet is
compatible with earlier Ethernet standards. However, the physical layer has been modified to increase data
transmission speeds: The IEEE 802.3 Ethernet standard and the American National Standards Institute
(ANSI) X3T11 FibreChannel. IEEE 802.3 provided the foundation of frame format, CSMA/CD, full duplex,
and other characteristics of Ethernet. FibreChannel provided a base of high-speed ASICs, optical



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components, and encoding/decoding and serialization mechanisms. The resulting protocol is termed IEEE
802.3z Gigabit Ethernet.

Gigabit Ethernet supports several cabling types, referred to as 1000BaseX. Table 1.6 lists the cabling
specifications for each type.

TABLE 1.6: Gigabit Ethernet Cabling and Distance Limitations

Technology
1000BaseCX
1000BaseT

Wiring Type
Shielded Twisted Pair (STP)
EIA/TIA Category 5 UTP

Pairs
1
4

Cable Length
25 m
100 m

1000BaseSX

Multimode fiber (MMF) with 62.5
micron core; 850 nm laser
Multimode fiber (MMF) with 50
micron core; 1300 nm laser

1 275 m

1 550 m

1000BaseLX/LH Multimode fiber (MMF) with 62.5
micron core; 1300 nm laser
Single-mode fiber (SMF) with 50
micron core; 1300 nm laser
Single-mode fiber (SMF) with 9
micron core; 1300 nm laser

1 550 m

1 550 m

1 10 km

1000BaseZX






1.3.4.4 Token Ring

Single-mode fiber (SMF) with 9
micron core; 1550 nm laser
Single-mode fiber (SMF) with 8
micron core; 1550 nm laser

1 70 km

1 100 km

Like Ethernet, Token Ring is a LAN technology that provides shared media access to many connected hosts.
Token Ring hosts are arranged using the ring topology. A token is passed from host to host around the ring,
giving the current token holder permission to transmit a frame onto the ring. Once the frame is sent, it is
passed around the ring until it is received again by the source. The sending host is responsible for removing
the frame from the ring and for introducing a new token to the next neighboring host. This means that only
one station can transmit at a given time, and prevents a Token Ring network experiencing collisions.

A Token Ring network offers a bandwidth of 4 Mbps or 16 Mbps. At the higher rate, hosts are allowed to
introduce a new token as soon as they finish transmitting a frame. This early token release increases
efficiency by letting more than one host transmit a frame during the original token's round trip. One station
is elected to be the ring monitor, to provide recovery from runaway frames or tokens. The ring monitor will
remove frames that have circled the ring once, if no other station removes them.

Traditional Token Ring networks use multistation access units (MSAUs) to provide connectivity between
hosts. MSAUs have several ports that a host can connect to, with either a B connector for Type 2 cabling or
an RJ-45 connector for Category 5 UTP cabling. Internally, the MSAU provides host-to-host connections to



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form a ring segment. The Ring-In and Ring-Out connectors of a MSAU can be chained to other MSAUs to
form a complete ring topology.


1.3.5 Network Addressing
Network addressing identifies either individual devices or groups of devices on a LAN. A pair of network
devices that transmit frames between each other use a source and destination address field to identify each
other. These addresses are called unicast addresses, or individual addresses, because they identify an
individual network interface card (NIC).

The IEEE defines the format and assignment of network addresses by requiring manufacturers to encode
globally unique unicast Media Access Control (MAC) addresses on all NICs. The first half of the MAC
address identifies the manufacturer of the card and is called the organizationally unique identifier (OUI).


1.3.6 Bridging
Bridging is used to connect two network segments. This alleviates congestion problems on a single Ethernet
segment and extends allowed cabling distances because the segments on each side of the bridge conformed
to the same distance limitation as a single segment. This bridge is called “transparent bridging” because
the end-point devices do not need to know that the bridge exists.

Transparent bridges forward frames only when necessary and, thus, reduces network overhead. To
accomplish this, transparent bridges learning MAC addresses by examining the source MAC address of each
frame received by the bridge; decides when to forward a frame or when to filter a frame, based on the
destination MAC address; and creates a loop-free environment with other bridges by using the Spanning
Tree Protocol.

Generally, broadcasts and multicast frames are forwarded by the bridge in networks that use bridges. In
addition, transparent bridges perform switching of frames using Layer 2 headers and Layer 2 logic and are
Layer 3 protocol-independent. Store-and-forward operation, which means that the entire frame is received
before the first bit of the frame is forwarded, is also typical in transparent bridging devices. However, the
transparent bridge must perform processing on the frame, which also can increase latency.

A transparent bridge operates in the following manner:
The bridge has no initial knowledge of the location of any end device; therefore, the bridge must listen
to frames coming into each of its ports to figure out on which network a device resides.
The bridge constantly updates its bridging table upon detecting the presence of a new MAC address or
upon detecting a MAC address that has changed location from one bridge port to another. The bridge is
then able to forward frames by looking at the destination address, looking up the address in the bridge
table, and sending the frame out the port where the destination device is located.
If a frame arrives with the broadcast address as the destination address, the bridge must forward or flood
the frame out all available ports. However, the frame is not forwarded out the port that initially received
the frame. Hence, broadcasts are able to reach all available networks. A bridge only segments collision
domains but does not segment broadcast domains.
If a frame arrives with a destination address that is not found in the bridge table, the bridge is unable
to determine which port to forward the frame to for transmission. This is known as an unknown unicast.
In this case, the bridge treats the frame as if it was a broadcast and forwards it out all remaining ports.

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After a reply to that frame is received, the bridge will learn the location of the unknown station and add it
to the bridge table.
Frames that are forwarded across the bridge cannot be modified.


1.3.7 LAN Switching
An Ethernet switch uses the same logic as a transparent bridge, but performs more functions, has more
features, and has more physical ports. Switches use hardware to learn MAC addresses and to make
forwarding and filtering decisions, whereas bridges use software.

A switch listens for frames that enter all its interfaces. After receiving a frame, a switch decides whether to
forward a frame and out which port(s). To perform these functions, switches perform three tasks:
Learning, which means that the switch learns MAC addresses by examining the source MAC address of
each frame the bridge receives. Switches dynamically learn the MAC addresses in the network to build
its MAC address table. With a full, accurate MAC address table, the switch can make accurate
forwarding and filtering decisions. Switches build the MAC address table by listening to incoming
frames and examining the frame’s source MAC address. If a frame enters the switch, and the source
MAC address is not in the address table, the switch creates an entry in the table. The MAC address is
placed in the table, along with the interface in which the frame arrived. This allows the switch to make
good forwarding choices in the future. Switches also forward unknown unicast frames, which are frames
whose destination MAC addresses are not yet in the bridging table, out all ports, which is called
flooding, with the hope that the unknown device will be on some other Ethernet segment and will reply.
When the unknown device does reply, the switch will build an entry for that device in the address table.
Forwarding or filtering, which means that the switch decides when to forward a frame or when to filter
it, i.e., not to forward it, based on the destination MAC address. Switches reduce network overhead by
forwarding traffic from one segment to another only when necessary. To decide whether to forward a
frame, the switch uses a dynamically built table called a bridge table or MAC address table. The
switch looks at the previously learned MAC addresses in an address table to decide where to forward the
frames.
Loop prevention, which means that the switch creates a loop-free environment with other bridges by
using Spanning Tree Protocol (STP). Having physically redundant links helps LAN availability, and
STP prevents the switch logic from letting frames loop around the network indefinitely, congesting the
LAN.

Frames sent to unicast addresses are destined for a single device; frames sent to a broadcast address are sent
to all devices on the LAN. Frames sent to multicast addresses are meant for all devices that care to receive
the frame. Thus, when a switch receives a frame, it checks if the address is a unicast address, a broadcast
address or a multicast address. If the address is unicast, and the address is in the address table, and if the
interface connecting the switch to the destination device is not the same interface on which the frame arrived,
the switch forwards the frame to the destination device. If the address is not in the address table, the switch
forwards the frame on all ports. If the address is a broadcast or multicast address, the switch also forwards
the frame on all ports.

The internal processing on a switch can decrease latency for frames. Switches can use store-and-forward
processing as well as cut-through processing logic. With cut-through processing, the first bits of the frame
are sent out the outbound port before the last bit of the incoming frame is received. However, because the


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640-801 ICND 2.1 & INTRO

frame check sequence (FCS) is in the Ethernet trailer, a cut-through forwarded frame might have bit errors
that the switch will not notice before sending most of the frame.


1.3.8 Wireless Networks
Conventional Ethernet networks require cables connected computers via hubs and switches. This has the
effect of restricting the computer’s mobility and requires that even portable computers be physically
connected to a hub or switch to access the network. An alternative to cabled networking is wireless
networking. The first wireless network was developed at the University of Hawaii in 1971 to link computers
on four islands without using telephone wires. Wireless networking entered the realm of personal computing
in the 1980s, with the advent to networking computers. However, it was only in the early 1990s that wireless
networks started to gain momentum when CPU processing power became sufficient to manage data
transmitted and received over wireless connections.

Wireless networks use network cards, called Wireless Network Adapters, that rely radio signals or infrared
(IR) signals to transmit and receive data via a Wireless Access Point (WAP). The WAP uses has an RJ-45
port that can be attached to attach to a 10BASE-T or 10/100BASE-T Ethernet hub or switch and contains a
radio transceiver, encryption, and communications software. It translates conventional Ethernet signals into
wireless Ethernet signals it broadcasts to wireless network adapters on the network and performs the same
role in reverse to transfer signals from wireless network adapters to the conventional Ethernet network.
WAP devices come in many variations, with some providing the Cable Modem Router and Switch functions
in addition to the wireless connectivity.

Note: Access points are not necessary for direct peer-to-peer networking,
which is called ad hoc mode, but they are required for a shared Internet
connection or a connection with another network. When access points are
used, the network is operating in the infrastructure mode.


1.3.8.1 Wireless Network Standards
In the absence of an industry standard, the early forms of wireless networking were single-vendor
proprietary solutions that could not communicate with wireless network products from other vendors. In
1997, the computer industry developed the IEE 802.11 wireless Ethernet standard. Wireless network
products based on this standard are capable of multivendor interoperability.

The IEEE 802.11 wireless Ethernet standard consists of the IEEE 802.11b standard, the IEEE 802.11a
standard, and the newer IEEE 802.11g standard.

Note: The Bluetooth standard for short-range wireless networking is designed
to complement, rather than rival, IEEE 802.11-based wireless networks.
IEEE 802.11 was the original standard for wireless networks that was ratified in 1997. It operated at a
maximum speed of 2 Mbps and ensured interoperability been wireless products from various vendors.
However, the standard had a few ambiguities allowed for potential problems with compatibility between
devices. To ensure compatibility, a group of companies formed the Wireless Ethernet Compatibility
Alliance (WECA), which has come to be known as the Wi-Fi Alliance, to ensure that their products
would work together. The term Wi-Fi is now used to refer to any IEEE 802.11 wireless network
products that have passed the Wi-Fi Alliance certification tests.


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IEEE 802.11b, which is also called 11 Mbps Wi-Fi, operates at a maximum speed of 11 Mbps and is
thus slightly faster than 10BASE-T Ethernet. Most IEEE 802.11b hardware is designed to operate at four
speeds, using three different data-encoding methods depending on the speed range. It operates at 11
Mbps using quatenery phase-shift keying/complimentary code keying (QPSK/CCK); at 5.5 Mbps also
using QPSK/CCK; at 2 Mbps using differential quaternary phase-shift keying (DQPSK); and at 1 Mbps
using differential binary phase-shift keying (DBPSK). As distances change and signal strength increases
or decreases, IEEE 802.11b hardware switches to the most suitable data-encoding method.

Wireless networks running IEEE 802.11b hardware use the 2.4 GHz radio frequency band that many
portable phones, wireless speakers, security devices, microwave ovens, and the Bluetooth short-range
networking products use. Although the increasing use of these products is a potential source of
interference, the short range of wireless networks (indoor ranges up to 300 feet and outdoor ranges up to
1,500 feet, varying by product) minimizes the practical risks. Many devices use a spread-spectrum
method of connecting with other products to minimize potential interference.

IEEE 802.11b networks can connect to wired Ethernet networks or be used as independent networks.
IEEE 802.11a uses the 5 GHz frequency band, which allows for much higher speeds, reaching a
maximum speed of 54 Mbps. The 5 GHz frequency band also helps avoid interference from devices that
cause interference with lower-frequency IEEE 802.11b networks. IEEE 802.11a hardware maintains
relatively high speeds at both short and relatively long distances.

Because IEEE 802.11a uses the 5 GHz frequency band rather than the 2.4 GHz frequency band used by
IEEE 802.11b, standard IEEE 802.11a hardware cannot communicate with 802.11b hardware. A solution
to this compatibility problem is the use of dual-band hardware. Dual-band hardware can work with either
IEEE 802.11a or IEEE 802.11b networks, enabling you to move from an IEEE 802.11b wireless network
at home or at Starbucks to a faster IEEE 802.11a office network.
IEEE 802.11g is also known as Wireless-G and combines compatibility with IEEE 802.11b with the
speed of IEEE 802.11a at longer distances. This standard was ratified in mid-2003, however, many
network vendors were already selling products based on the draft IEEE 802.11g standard before the final
standard was approved. These early IEEE 802.11g hardware was slower and less compatible than the
specification promises. In some cases, problems with early-release IEEE 802.11g hardware can be
solved through firmware upgrades.


1.3.8.2 Wireless Network Modes
Wireless networks work in one of two modes that are also referred to as topologies. These two modes are
ad-hoc mode and infrastructure mode. The mode you implement depends on whether you want your
computers to communicate directly with each other, or via a WAP.
In ad-hoc mode, data is transferred to and from wireless network adapters connected to the computers.
This cuts out the need to purchase a WAP. Throughput rates between two wireless network adapters are
twice as fast as when you use a WAP. However, a network in ad-hoc mode cannot connect to a wired
network as a WAP is required to provide connectivity to a wired network. An ad-hoc network is also
called a peer-to-peer network.
In infrastructure mode, data is transferred between computers via a WAP. Because a WAP is used in
infrastructure mode, it provides connectivity with a wired network, allowing you to expand a wired
network with wireless capability. Your wired and wirelessly networked computers can communicate
with each other. In addition, a WAP can extend your wireless network's range as placing a WAP

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